python实现贪吃蛇

2021/4/11 1:25:09

本文主要是介绍python实现贪吃蛇,对大家解决编程问题具有一定的参考价值,需要的程序猿们随着小编来一起学习吧!

python实现贪吃蛇

    • 说明
    • 代码

说明

从电脑里翻出来了两年前学习python时候做的贪吃蛇小游戏。当时在刷莫烦的视频教程,就学着做了这个。

代码

# coding: utf-8

# # 贪吃蛇

# 按键盘的上、下、左、右键控制

import tkinter as tk
import time
import threading
import random

snaker = tk.Tk()
snaker.title('Retro Snaker')
snaker.geometry('500x500')

canvas = tk.Canvas(snaker, width=400, height=400, bg='yellow')
canvas.focus_set()
canvas.pack()

x0, y0, x1, y1 = 10, 100, 20, 110

snake = []    ## 蛇的 list

## 刚开始有三个节点
head = canvas.create_rectangle(x0, y0, x1, y1, fill='black')
snake.append(head)
body = canvas.create_rectangle(x0-10, y0, x1-10, y1, fill='black')
snake.append(body)
body = canvas.create_rectangle(x0-10, y0, x1-10, y1, fill='black')
snake.append(body)

label = tk.Label(snaker, text='score: 0', width=15, height=2, font=('Arial', 30))
label.pack()

direction = 'Right'  # 贪吃蛇前进的方向
lock = threading.Lock()
lock_over = threading.Lock()


def new_lattice():
    stat = True
    global new
    while(stat):
        stat = False
        x0 = random.randint(0, 399)
        y0 = random.randint(0, 399)
        x0 = int(x0/10)*10
        y0 = int(y0/10)*10
        for i in range(len(snake)):
            x0_s, y0_s, x1_s, y1_s = canvas.coords(snake[i])
            if x0_s == x0 and y0_s == y0:
                stat = True
    new = canvas.create_rectangle(x0, y0, x0+10, y0+10, fill='black')


def add_to_snake():
    global x0_lead, y0_lead, x1_lead, y1_lead
    global new
    x0_new,y0_new,x1_new,y1_new = canvas.coords(new)  # 自己的位置
    len_s = len(snake)
    x0_lead,y0_lead,x1_lead,y1_lead = canvas.coords(snake[len_s-1])
    delta_x = x0_lead - x0_new
    delta_y = y0_lead - y0_new
    canvas.move(new, delta_x, delta_y)
 
    for i in range(len(snake)):
        if i==0:
            x0_lead,y0_lead,x1_lead,y1_lead = canvas.coords(snake[i])  
            if direction == 'Up':
                canvas.move(snake[0],0,-10)
            elif direction == 'Down':
                canvas.move(snake[0],0,10)
            elif direction == 'Left':
                canvas.move(snake[0],-10,0)
            elif direction == 'Right':
                canvas.move(snake[0],10,0)
        else: 
            x0_ego,y0_ego,x1_ego,y1_ego = canvas.coords(snake[i])  # 自己的位置
            delta_x = x0_lead - x0_ego
            delta_y = y0_lead - y0_ego
            canvas.move(snake[i],delta_x,delta_y)
            x0_lead,y0_lead,x1_lead,y1_lead = x0_ego,y0_ego,x1_ego,y1_ego     
    snake.append(new) 
#     print([i for i in snake])
    x0_lead,y0_lead,x1_lead,y1_lead = canvas.coords(new)
    new_lattice()
    label.config(text='score: ' + str(len_s-2))
#     new = canvas.create_rectangle(x0-10,y0,x1-10,y1,fill='black')


def game_over(): 
    print('game over')
    image_file = tk.PhotoImage(file="gameover.gif")
    image = canvas.create_image(200,200,anchor='center',image=image_file)
    snaker.mainloop()


def auto_move():   ### 贪吃蛇自己走动
    global x0_lead,y0_lead,x1_lead,y1_lead
    global new
    global direction
    sleep = 0.1
    lock.acquire()
    time.sleep(sleep)
    for i in range(len(snake)):
        if i == 0:
            x0_lead,y0_lead,x1_lead,y1_lead = canvas.coords(snake[i])  
            if direction == 'Up':
                canvas.move(snake[0],0,-10)
            elif direction == 'Down':
                canvas.move(snake[0],0,10)
            elif direction == 'Left':
                canvas.move(snake[0],-10,0)
            elif direction == 'Right':
                canvas.move(snake[0],10,0)
        else: 
            x0_ego, y0_ego, x1_ego, y1_ego = canvas.coords(snake[i])  # 自己的位置
            delta_x = x0_lead - x0_ego
            delta_y = y0_lead - y0_ego
            canvas.move(snake[i],delta_x,delta_y)
            x0_lead,y0_lead,x1_lead,y1_lead = x0_ego,y0_ego,x1_ego,y1_ego 
### 判断是否吃上       
    x0_head,y0_head,x1_head,y1_head = canvas.coords(snake[0])
    x0_new,y0_new,x1_new,y1_new = canvas.coords(new)  # 自己的位置
   
    if direction == 'Up' and x0_head==x0_new and y0_head==y1_new:
        add_to_snake()
    elif direction == 'Down' and x0_head==x0_new and y1_head==y0_new:
        add_to_snake()
    elif direction == 'Left' and x0_head==x1_new and y0_head==y0_new:
        add_to_snake()
    elif direction == 'Right' and x1_head==x0_new and y0_head==y0_new:
        add_to_snake()
    elif x0_head==x0_new and y0_head==y0_new:
        add_to_snake()
    else:
        pass
    
    ### 判断游戏是否结束
    x0_head,y0_head,x1_head,y1_head = canvas.coords(head)  # 头的位置 
    if x0_head<0 or x0_head>399 or y0_head<0 or y0_head>399:
        lock.release()
        game_over()

    for i in range(len(snake)):
        x0_ego,y0_ego,x1_ego,y1_ego = canvas.coords(snake[i])  
        if i>0 and x0_head == x0_ego and y0_head == y0_ego:
            lock.release()
            game_over()
            
    lock.release()
    canvas.after(10,auto_move)
    

def valid_order(keysym):
    global direction
    if {keysym, direction} == {"Up", "Down"} or {keysym, direction} == {"Left", "Right"}:
        return False
    else:
        return True


def player_move():    ## 玩家控制运动
    lock.acquire()
    global x0_lead,y0_lead,x1_lead,y1_lead
    global new

    def snaker_move(ke):
        global lock
        global direction
        if not valid_order(ke.keysym):
            return
        if ke.keysym == 'Up':
            x0_lead,y0_lead,x1_lead,y1_lead = canvas.coords(head)
            canvas.move(head,0,-10)
            direction = ke.keysym
        elif ke.keysym == 'Down':
            x0_lead,y0_lead,x1_lead,y1_lead = canvas.coords(head)
            canvas.move(head,0,10)
            direction = ke.keysym
        elif ke.keysym == 'Left':
            x0_lead,y0_lead,x1_lead,y1_lead = canvas.coords(head)
            canvas.move(head,-10,0)
            direction = ke.keysym
        elif ke.keysym == 'Right':
            x0_lead,y0_lead,x1_lead,y1_lead = canvas.coords(head)
            canvas.move(head,10,0)
            direction = ke.keysym
        else:
            pass
        
        for i in range(len(snake)):             
            if i>0:
                x0_ego,y0_ego,x1_ego,y1_ego = canvas.coords(snake[i])  # 自己的位置
                delta_x = x0_lead - x0_ego
                delta_y = y0_lead - y0_ego
                canvas.move(snake[i],delta_x,delta_y)
                x0_lead,y0_lead,x1_lead,y1_lead = x0_ego,y0_ego,x1_ego,y1_ego
        
        ### 判断是否吃上       
        x0_head,y0_head,x1_head,y1_head = canvas.coords(snake[0])
        x0_new,y0_new,x1_new,y1_new = canvas.coords(new)  # 自己的位置

        if direction == 'Up' and x0_head==x0_new and y0_head==y1_new:
            add_to_snake()
        elif direction == 'Down' and x0_head==x0_new and y1_head==y0_new:
            add_to_snake()
        elif direction == 'Left' and x0_head==x1_new and y0_head==y0_new:
            add_to_snake()
        elif direction == 'Right' and x1_head==x0_new and y0_head==y0_new:
            add_to_snake()
        elif x0_head==x0_new and y0_head==y0_new:
            add_to_snake()
        else:
            pass

        ### 判断游戏是否结束
        x0_head,y0_head,x1_head,y1_head = canvas.coords(head)  # 头的位置 
        if x0_head<0 or x0_head>399 or y0_head<0 or y0_head>399:
            lock.release()
            game_over()
        for i in range(len(snake)):
            x0_ego,y0_ego,x1_ego,y1_ego = canvas.coords(snake[i])  
            if i>0 and x0_head == x0_ego and y0_head == y0_ego:
#                 lock.release()
                game_over()
                
    canvas.bind(sequence="<Key>", func=snaker_move)


    lock.release()
    canvas.after(10,player_move)


new_lattice()
t1 = threading.Thread(player_move())
t2 = threading.Thread(auto_move())
t1.start()
t2.start()
t1.join()
t2.join()

snaker.mainloop()

gameover



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